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[q00.gb – APU development]

So, now it’s time to develope our APU. The APU in the gameboy is quite complex, and can be confusing for everyone who’s taking a first look at it. In general, it consists out of four voices. Two squarewave channels (SC1, SC2), a wavechannel with a predefined waveform, and a noise channel (for boops, beeps, and doings).

 

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